Mass Effect 2
With a game this big, how can you possibly have only one person review it. To try and give our readers the best insight into Mass Effect 2 (without major spoilers), Michael Brown, Nick Tringali and Joel Cornell have spent a large chunk of the week delving into Mass Effect 2 and it's many different story paths; we're calling this review "Mass Perspective". Take a look below and let us know what you thought of Mass Effect 2.
I imported my save from Mass Effect 1, and thus continued my journey as a soldier-class, Paragon fighting the good fight and befriending as many people as I could in the galaxy. Being a soldier obviously means that my version of Shepard heavily relied on guns, and in Mass Effect 2 the gun combat has been significantly improved. The red "target" triangle on the center of enemies is now gone, and in its place is a more robust reticule. However it seems as though to improve the gun combat this time around, Bioware decided it was necessary to cut many of the games RPG elements (there are only about 4 skills to level up per character versus about 8-10 in the previous game). While this is not a huge issue, it does seem to significantly stray away from what the original Mass Effect appeared to be.

Plenty of people criticized the first game for its cutscenes, however, new to Mass Effect 2 is the ability to "customize" your cutscenes. During certain cutscenes you are given the option to either perform a Paragon or Renegade action (although both are not always available at the same time). These new options allow players to further their goal to become the ultimate inter-galactic badass or saviour. Overall, Mass Effect 2 is an amazing game that I would highly recommend to any gamer (upon completing the first for the backstory), however there are parts in the game that feel significantly less polished than they did in the first game.
While combat and crew member AI has been significantly improved, many characters seem to suffer from unintentional crossed eyes or facial ticks. Some of the cutscenes in Mass Effect 2 also experience drops in frame rate or momentary freezing. Although it might not be perfect, Mass Effect 2 is an amazing game worth almost anyone's time, after all, I got so sucked into it that I beat it in a little over 20 hours and in just three sittings…that's right, three.
-Michael Brown
Overall, I enjoyed Mass Effect 2. The story was fun, and the characters very interesting. You still have some stock characters like Jacob or Miranda, but Thane and Jack (my favorites) stand out and are fun to play with. There are new (and more) places to visit, such as new age cities or slums run by gangs. The sequel has generally improved on the experience of the first.

However, I want to devote my time here to some problems in the game and to some basic RPG principles in general. First off, there are an embarrassing number of graphical glitches. I played on a PC with the settings at medium to high and only noticed a few framerate glitches during intense fights, along with world visibility issues and facial flickering during conversations. The rest of the highly polished graphics and design unfortunately make these small issues stand out.
I'm happy to note the combat AI has improved significantly. Both friend and foe will take cover on their own and know their stuff well. Mass Effect 1's combat relied on weapons overheating to slow down fire and keep you on your toes. In the second, this has been discarded for a more traditional system, where you pick up 'thermal clips' which allow each gun to fire off so many shots before they have to be discarded. Health packs are a little less important now, and only used to revive fallen teammates (your health regenerates).
All of it lends to more streamlined combat, but it's still not perfect. The cover system, while a necessity to stay alive, is very clunky. At times you can pop in and out of cover and move up or to the side, without any problems. But half of the time you'll find yourself forcing Shepard to move this way or that. It takes a noticeable amount of time from the button press to get in and out of cover, adding to the awkward feeling. The skirmishes are still nice, the pacing and variety of combat locations are a big plus, and it's a bonus that each one doesn't last very long.
On to my RPG bit: conversations and moral meters. Mass Effect 2 carries over the Paragon/Renegade meters (I'm happily a Renegade), along with the chance to do some good (pansy) or evil (badass) action mid-conversation. In Mass Effect 2, just about every conversation you have gives you a few points to either side, which is fine. But each conversation ultimately nets you the same effect, because the story is linear. Minor experiences may differ, but everyone fights Collectors for Cerberus.

Sometimes the conversation options seem a bit trivial though. I'm not asking for every non-important conversation to be automated, but some make it pretty obvious that the minor differences don't matter. Also, what's with people turning at perfect 90o angles and walking away from Shepard? This doesn't happen as often as the first, but its still noticeable. No one does that in real life… yet.
- Nick Tringali
The simplification of the game's RPG elements will come as a disappointment to many, yet that does give the player a higher emphasis on story, character and combat. Most of your party will be entirely new and the manner in which your decisions from ME1 affect the story here is surprisingly broad. Unfortunately, not importing a character means the game assumes certain events for you.
Many characters from ME1 (those left alive) make reappearances, but only briefly as the focus is put on your new party. The initial party members (Jacob and Miranda) are incredibly contrived stock characters (a dutiful soldier keen to take orders and a feisty white woman with an unrealistic body, respectively), but fortunately as your roster expands, the characters deepen. It is very difficult to try to surpass the scope of a plot like ME1, but the differences between the story there and in ME2 are sadly minimal. Still, the narrative is personal and gripping, and the cinematic value sets a new standard for games.

The combat mechanics are nothing new, but they don't need to be. The game could have seen a majority of its minor glitches disappear with a delayed release, but the worst you'll see is your character getting stuck requiring you to reload your last save. The character animations, voice acting and expressions are much more varied this time. The A.I. has certainly seen some work and the unexplored planets have been greatly fleshed out (no more vehicles, thankfully). The final battles are much more affected by the manner in which you play, which provides a much higher replay value. Beyond the minor glitches and simplified play, it is evidence that Bioware is among those setting the bar of modern storytelling.
-Joel Cornell
Likes:
- Gun mechanics have been improved
- Gripping side missions revolving around your crew members
- Shepard can now hide behind cover
- Crew member AI has been significantly improved
Dislikes:
- Feels less polished than the first in some parts
- RPG elements are exceptionally streamlined (almost gone)
- Glitches and framerate problems cause occasional freezing or cutscene issues
- Exceptionally long loading times
Review Score
/ ![]()
The review scale at LevelFortyTwo is between 1 and 5. A score of 5 is considered an amazing game, 4 is a well-done game with only minor issues, 3 is in the middle; not great, but not bad, 2 is a very problematic game, and 1 is absolutely terrible.
Dragon Age: Origins
Dragon Age: Origins is Bioware's latest addition to their stockpile of epic storylines and fully fleshed out worlds. Set in a roughly standard fantasy setting, the game feels both very familiar and ahead of the curve. Its base is easily placed in a Baldur's Gate environment, with the three main classes being Warrior, Mage, and Rogue; the three playable races Human, Elf, and Dwarf.
After a satisfying character creator, the game starts you off in an Origin story. This is where, depending on your race and class, you lay the background to your character's arrival with the Grey Wardens. Each Origin story takes about an hour or more to complete, and there are six different ones. Your story, while not totally unique from someone else's, really feels like you get to know your in-game persona. Characters will also react differently to who you are and what your race is or what you've trained yourself as: elves have only recently been freed from slavery under the humans, so many are regarded with open contempt and hostility. Mages, on the other hand, are almost universally feared by other non-mages, seeing as so many go rogue and are destructive, naturally making normal citizens wary of them.

Dragon Age shines best in its story and world. Ferelden feels like a living, breathing environment, with its own history and politics, you as the player feel very much a part of it. Combined with a solid story and tense moral choices, each action you make feels like it can have ripples everywhere. These choices are very gripping to be a part of (except for maybe that everyone seems okay with only you deciding, but we'll leave that alone); should you sacrifice a mother to enter a spirit world to kill a demon, or kill her child that is possessing it? Remember, you are trying to enter into the good graces of the father and husband. Or another, which successor to the dwarven throne do you support?
Alongside the story, the game is well done visually. It's not truly perfect, but for a game that can be played top down or over the shoulder, it handles the load quite well. Fights have plenty of blood splatter and the occasional decapitation, but otherwise look and feel very visceral. The sound is spot on, with music working well but not in your way. Voice acting is very well done, which really comes out in the more cinematic style of dialog conversations than other RPGs.
Battles themselves are also very fun and rarely repetitive. Since action can be paused to administer orders and with an overhead view of your area, tactics become important, and vital in the higher difficulties. Your party members need to be properly positioned in order to be effective, and even in simpler battles carelessness will cost you your life. Several times I breezed though a previously tough situation just by pausing the action, examining my enemies, and employing some simple tactics. This keeps each fight alive and stops things from feeling like a hack and slash.

Your party members can also be customized to a staggering degree. There are dozens of different events (along the lines of “Surrounded by two or more enemies” or “Health below 75%”), and you can set multitudes of reactions to those events (“Activate Skill X” or “Use Health Poultice”). This allows for a great degree of customization for your party members and yourself, if you aren't controlling your character.
If you've ever expressed any interest in fantasy RPGs, Dragon Age is instantly among the best the genre has to offer. Everything works together to pull you into a deep and immersive world. The replay value is obviously quite high, and the longevity is extended with DLC already out and more to come. It is absolutely worth getting, regardless if you're a die hard fan of the genre or just starting out.
Likes:
- Well developed party members that chat amongst themselves and have lives of their own
- Open ended world with plenty of reward for exploration
- Intricate and enjoyable storyline
Dislikes:
- Silent Player Character; after Mass Effect, this feels like a step backwards
- Camera can be a bit tough to handle occasionally
Review Score
/ ![]()
The review scale at LevelFortyTwo is between 1 and 5. A score of 5 is considered an amazing game, 4 is a well-done game with only minor issues, 3 is in the middle; not great, but not bad, 2 is a very problematic game, and 1 is absolutely terrible.





