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	<title>Comments for Level Forty Two</title>
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	<link>http://www.levelfortytwo.com</link>
	<description>Gaming at our level.</description>
	<lastBuildDate>Fri, 05 Mar 2010 20:27:11 -0700</lastBuildDate>
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		<title>Comment on Heavy Rain by Michael Brown</title>
		<link>http://www.levelfortytwo.com/2010/03/heavy-rain-review/comment-page-1/#comment-645</link>
		<dc:creator>Michael Brown</dc:creator>
		<pubDate>Fri, 05 Mar 2010 20:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=3160#comment-645</guid>
		<description>&lt;p&gt;I agree, I had a blast playing it. The Taxidermist is now available to those who pre-ordered the game at GameStop and should be coming out to everyone else in the next couple of week :)&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I agree, I had a blast playing it. The Taxidermist is now available to those who pre-ordered the game at GameStop and should be coming out to everyone else in the next couple of week <img src='http://www.levelfortytwo.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Heavy Rain by Manserotti</title>
		<link>http://www.levelfortytwo.com/2010/03/heavy-rain-review/comment-page-1/#comment-644</link>
		<dc:creator>Manserotti</dc:creator>
		<pubDate>Fri, 05 Mar 2010 18:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=3160#comment-644</guid>
		<description>This Game was Awesome, finished it in 3 days could not put it down. Now waiting for the&#160;&lt;span style=&quot;font-family: &#039;Segoe UI&#039;&quot;&gt;taxidermist DLC &lt;/span&gt;that come with the game to be available</description>
		<content:encoded><![CDATA[<p>This Game was Awesome, finished it in 3 days could not put it down. Now waiting for the&nbsp;<span style="font-family: 'Segoe UI'">taxidermist DLC </span>that come with the game to be available</p>
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		<title>Comment on On The Front Lines: Studio Tour of United Front Games by cell989</title>
		<link>http://www.levelfortytwo.com/2010/03/on-the-front-lines-studio-tour-of-united-front-games/comment-page-1/#comment-641</link>
		<dc:creator>cell989</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:06:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=3147#comment-641</guid>
		<description>awesome dev team</description>
		<content:encoded><![CDATA[<p>awesome dev team</p>
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		<title>Comment on Ace Attorney Investigations: Miles Edgeworth by Erika</title>
		<link>http://www.levelfortytwo.com/2010/02/miles-edgeworth-review/comment-page-1/#comment-624</link>
		<dc:creator>Erika</dc:creator>
		<pubDate>Fri, 26 Feb 2010 19:52:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=3113#comment-624</guid>
		<description>I can&#039;t wait to play this!&#160; So many games to buy!</description>
		<content:encoded><![CDATA[<p>I can&#39;t wait to play this!&nbsp; So many games to buy!</p>
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		<title>Comment on Last Window by Quirk</title>
		<link>http://www.levelfortytwo.com/2010/02/last-window-preview/comment-page-1/#comment-623</link>
		<dc:creator>Quirk</dc:creator>
		<pubDate>Fri, 26 Feb 2010 19:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=2691#comment-623</guid>
		<description>I&#039;m very happy to hear about this. I was very impressed with Hotel Dusk and I was hoping they would make a sequel that addressed the issues the original had. Thanks for the article!</description>
		<content:encoded><![CDATA[<p>I&#39;m very happy to hear about this. I was very impressed with Hotel Dusk and I was hoping they would make a sequel that addressed the issues the original had. Thanks for the article!</p>
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		<title>Comment on What the hell is a Bonk? by Erika Szabo</title>
		<link>http://www.levelfortytwo.com/2010/02/what-the-hell-is-a-bonk/comment-page-1/#comment-615</link>
		<dc:creator>Erika Szabo</dc:creator>
		<pubDate>Wed, 24 Feb 2010 18:50:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=2938#comment-615</guid>
		<description>&lt;p&gt;I apologize, that was an error on my part!&#160; Great games, aren&#039;t they?&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I apologize, that was an error on my part!&nbsp; Great games, aren&#39;t they?</p>
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		<title>Comment on What the hell is a Bonk? by Dante</title>
		<link>http://www.levelfortytwo.com/2010/02/what-the-hell-is-a-bonk/comment-page-1/#comment-611</link>
		<dc:creator>Dante</dc:creator>
		<pubDate>Wed, 24 Feb 2010 02:10:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=2938#comment-611</guid>
		<description>I&#039;m confused by what you mean about there only being one Bonk game released outside of Japan. I own two for the turbografx-16, and there&#039;s also Bonk&#039;s Adventure for the NES and Super Bonk for SNES and the Game Boy games on top of that.&#160;</description>
		<content:encoded><![CDATA[<p>I&#39;m confused by what you mean about there only being one Bonk game released outside of Japan. I own two for the turbografx-16, and there&#39;s also Bonk&#39;s Adventure for the NES and Super Bonk for SNES and the Game Boy games on top of that.&nbsp;</p>
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		<title>Comment on Flashback: The Quest for Identity by Justin Potts</title>
		<link>http://www.levelfortytwo.com/2010/02/flashback-the-quest-for-identity/comment-page-1/#comment-610</link>
		<dc:creator>Justin Potts</dc:creator>
		<pubDate>Wed, 24 Feb 2010 00:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=2976#comment-610</guid>
		<description>Sadly, I missed out on this one back in the day.&#160; It&#039;s one of those games that piques my interest to no end now, but found strangely off-putting when I was younger.&#160; I do fully intend to play it . . . eventually.&#160; Thanks for revisiting this one, Matthew!</description>
		<content:encoded><![CDATA[<p>Sadly, I missed out on this one back in the day.&nbsp; It&#39;s one of those games that piques my interest to no end now, but found strangely off-putting when I was younger.&nbsp; I do fully intend to play it . . . eventually.&nbsp; Thanks for revisiting this one, Matthew!</p>
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		<title>Comment on Redefining: &#8220;Videogame&#8221; by Matthew O&#39;Mara</title>
		<link>http://www.levelfortytwo.com/2010/02/redefining-videogame/comment-page-1/#comment-603</link>
		<dc:creator>Matthew O&#39;Mara</dc:creator>
		<pubDate>Mon, 22 Feb 2010 21:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=2953#comment-603</guid>
		<description>There&#039;s also games like&lt;em&gt; fl0w&lt;/em&gt; and &lt;em&gt;Where&lt;/em&gt; that have a deep focus on the player-experience rather than objectives or goals. The real experimentation with videogames comes when devs distance themselves away from ideas of traditional mechanics and begin an exploration into the narratological and cinematic possibilities within the medium. It&#039;s trying to deliver a different kind of experience to the player, and there&#039;s just so much potential!!! It&#039;s mind&#160;boggling!&#160;</description>
		<content:encoded><![CDATA[<p>There&#39;s also games like<em> fl0w</em> and <em>Where</em> that have a deep focus on the player-experience rather than objectives or goals. The real experimentation with videogames comes when devs distance themselves away from ideas of traditional mechanics and begin an exploration into the narratological and cinematic possibilities within the medium. It&#39;s trying to deliver a different kind of experience to the player, and there&#39;s just so much potential!!! It&#39;s mind&nbsp;boggling!&nbsp;</p>
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		<title>Comment on Redefining: &#8220;Videogame&#8221; by Joel Cornell</title>
		<link>http://www.levelfortytwo.com/2010/02/redefining-videogame/comment-page-1/#comment-601</link>
		<dc:creator>Joel Cornell</dc:creator>
		<pubDate>Mon, 22 Feb 2010 20:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.levelfortytwo.com/?p=2953#comment-601</guid>
		<description>&lt;p&gt;I think Flower is an important example here of the future of game mechanics. It seemed to be striving to present an &quot;experience&quot; instead of a game. It still has the basic concepts of levels, an end goal and an overcoming of that objective, but I think it&#039;s a sign of the possibility of a game that completely lacks any structure or goals.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>I think Flower is an important example here of the future of game mechanics. It seemed to be striving to present an &quot;experience&quot; instead of a game. It still has the basic concepts of levels, an end goal and an overcoming of that objective, but I think it&#39;s a sign of the possibility of a game that completely lacks any structure or goals.</p>
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