Air Forte

Any videogame with a cleverly integrated Star Wars reference automatically gets my seal of approval. Air Forte, Brendon Chung of Blendo Game latest project isn’t just some kind of slapstick Robot Chicken affair. The game has some clever writing for its somewhat short length. It’ll make you laugh, make you cry and perhaps just a little frustrated through its hilarious kind of edutainment.     Air... 

Dragon Quest IX: Sentinels of the Starry Skies

On its surface, Dragon Quest IX: Sentinels of the Starry Skies looks like just about a dozen other Japanese role-playing games on the Nintendo DS. You have cute anime characters fighting slimes and dragons in turn-based combat using basic commands like Attack, Items and Spells. But look deeper and you will find a deep, charming and addictive RPG that pushes the boundaries of the hardware and may just... 

Dementium II

It's a shame that games like this must be so hampered by their platform. Dementium II has a contemplative, unnerving narrative with an unoriginal yet effective look that truly belongs on a console. It's difficult to create or embrace a proper horror atmosphere on a 3 inch screen with a MIDI-esque soundtrack, and it certainly doesn't do the combat any favors. The end result is unfortunate... 

Sin and Punishment: Star Successor

The Nintendo 64 was a glorious console. One of the best ever made, and it has some of the best games of all time. Star Fox 64, Zelda 64 and Mario 64; they are all timeless classics, but there was another game that drew a lot of attention. Masato Maegawa’s Sin and Punishment: Star Successor is the sequel to Sin and Punishment: Hoshi no Keishōsha (Sin and Punishment: Successor of the Earth)... 

Transformers: War for Cybertron

When game developers grab onto a popular franchise like Transformers, you think they would be careful with the product they release. But most of the time this hasn’t been the case. While the early cartoons were just a ploy to sell more of the action figures, it grew into a worldwide phenomenon that still remains incredibly popular today. Maybe it’s because of these high expectations that... 

Metal Gear Solid: Peace Walker

In my history with the PSP, I’ve only finished two games. Metal Gear Solid: Peace Walker is one of them. From the gorgeous visuals, amazing sound design and tough, but manageable controls, Hideo Kojima’s first title on the handheld system succeeded in holding my attention. Previous Metal Gear titles on the PSP have been, for the most part, overly complex. Portable Ops was a mess of poor... 

Shattered Horizon Update

Since my first review of Shattered Horizon, a lot has changed. Weapon loadouts have replaced the single assault rifle / sniper gun. Three new kinds of grenades, along with four new maps, and voice chat have all been implemented. What started out as the bare bones of an online shooter has grown to a much fuller title. The largest change comes as the weapons. When the game released, everyone... 

Din’s Curse

I’ve often described games as having “dynamic” and “living” worlds. In most instances, these realistic worlds silently work in your favor, providing valuable back story or special insight into the people and places you’ll eventually visit. These worlds are incredibly fun, but rarely feel as if they are out to get you. Soldak Entertainment kept that same premise, but went an entirely... 

ModNation Racers PSP

In an attempt to expose as many players to their “Play Create Share” philosophy, Sony has released a PSP version of the newly released ModNation Racers. The game includes almost all of the same basic options from the PS3 version of the game – Career, Online, creation of Mods, karts & tracks and the ability to upload them online – however ModNation Racers PSP seems to be missing some... 

Super Mario Galaxy 2

Since the release of Super Mario 64, Nintendo has been struggling to create a 3D platformer that is as crisp and immersive as its 2D predecessors. While Mario 64 was a hallmark of its time, it had numerous camera and control flaws that had yet to be polished. It’s hard to imagine that almost 9 years have passed since that time, when 3D graphics were only beginning to shed... 

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